2015 Sessions

Birds of a Feather

Sometimes referred to as an “unconference,” Birds of a Feather is an informal discussion group where people interested in a topic are able to share experiences, ideas, etc. During this session we’ll explore current issues and challenges in eLearning in small groups. A digital takeaway will be created and shared from each discussion.

What are the best practices for elearning project management (budget, staffing etc.)?

How can we leverage gaming experiences in eLearning?

Did they learn anything?
Evaluating your elearning tools and assessing learning outcomes.

We’ve build it but will they use it?
How can we market e-learning to our patrons?

What does wearable technology mean for eLearning? From the Apple Watch to Google Glass – what are the challenges and opportunities with these tools?

How can we ensure our e-learning tools are accessible to all users?
What are the best practices and challenges?

How do you design eLearning that reaches every type of learner (visual, auditory, Kinesthetic) and age group? Is it possible?

What is the role of elearning in Blended / Flipped Instruction? What should libraries be doing?

1A – ACRL Framework and eLearning

Presented by: Angela Henshilwood & Heather Buchansky, U of Toronto, Whitney Kemble, U of T Scarborough

The ACRL Framework for Information Literacy for Higher Education provides an innovative and exciting way to think about information literacy. But it’s still relatively new and figuring out how to incorporate the concepts of the Framework into our online learning objects can sometimes be a struggle. This interactive workshop will give you the opportunity to share your ideas and/or hear what others are doing around the Framework and eLearning.

ACRL workshop notes

1B – Designing for Learning

Presented by: Anita Brooks-Kirkland, Consultant, Libraries & Learning

Instructional design models focus on the creation of effective learning objects for communicating meaning. Designing for learning focuses on outcomes and impact: how effectively students synthesize the information and are able to transfer it to new situations. In this session we will explore instructional design models in this broader context of student learning.


1C – Guide on the Side

Presented by: Courtney Lundrigan, U of Toronto; Kelly Dermody, Ryerson U.

Guide on the Side is an interactive tutorial created by the University of Arizona and available for free to academic libraries. It helps you to quickly and easily create online, interactive tutorials based on the principles of authentic and active learning. Learn how to create tutorials and quizzes and hear how we integrated the tutorials into our library instruction at the undergraduate and graduate level.

Learning Outcomes/Experiences – after this session, participants will be able to:

  • Create a tutorial
  • Edit a tutorial
  • Publish a tutorial
  • Create a quiz

1D – Remixing Web Videos

Presented by: Ewan Gibson, Seneca College

The wealth of streaming media at our fingertips is not simply convenient – it also opens up a world of interactivity and creativity. The best news is you can start remixing content straight from your browser, and for FREE! At this session, you’ll learn how to: insert images, annotations, pop-ups, and hyperlinks into online videos; remix web audio and video content; create an online quiz based on a streaming clip.



Facilitated by: Denise Smith, McMaster U.; Caleb Domsy, Humber College; Agnieszka Gorgon, Markham Public Library

Build your very own online learning object!

The build-a-palooza will start with an introduction to applied instructional design using the ADDIE model. Equipped with design fundamentals you will collaborate in a small group, utilizing the instructional design process to create an infographic, short video, or a web page. After this session you will be able to replicate the process of developing online learning objects, from the initial planning stages to the final product. This is your chance to get elbow-deep in building!

SLIDES – http://bit.ly/elearninglib_build_slides

HANDOUT – build-a-palooza worksheet

2A – Creating Library Instruction Videos

Presented by: Jennifer Peters and Ewan Gibson, Seneca College

Video can be a very effective teaching tool…or…they can really detract from learning. This session will demonstrate some strategies to improve your instructional videos.


2B – Captivate

Presented by: Caleb Domsy, Humber College

Building self contained learning modules out of flash and html5 is a trending skill for elearning librarians everywhere. Knowledge of Adobe Captivate is an excellent feather in your cap because it has long been the industry standard. Thanks to market competition Adobe Captivate 8 now publishes to html5 amongst many other great features. This workshop will take you through the early stages of a Captivate project, platform pros and cons, as well as some Captivate best practices.

Flash: http://www.calebdomsy.com/elearning/elearningsymposium.swf

HTML5: http://www.calebdomsy.com/elearning/elearningsymposium/

2C – Just Say No to PowerPoint Poisoning!

Presented by: Anita Brooks-Kirkland, Consultant, Libraries & Learning; Jennifer Thiessen, Brock U.

We’ve all experienced it. Text-intense PowerPoint slides replete with bulleted lists providing a handy script for the presenter. PowerPoint has taken an unfair rap for the poor skills of some of its users. In this session we’ll share strategies for creating polished PowerPoint presentations that exploit its capacity as a visual communication tool.

We’ll also explore Mix, an exciting new add-on (Windows only) that lets you incorporate audio, video recording and screen captures, write or draw on your slides, and create quizzes. You can also publish the presentation to the cloud as a shareable video file.

2D – Twine

Presented by: Melanie Parlette-Stewart & Lindsey Robinson, U of Guelph

This workshop will introduce Twine as a tool for libraries and education. Twine is an open-source, browser-based tool that enables you to create interactive and non-linear learning tools. In this session we’ll explore the power of “choose your own adventure” stories and tools and their opportunities libraries. By the end, you will know how to get started with Twine, from basic story creation to introductory customization.