1A Toronto’s Home for Continuous, Life-long, and Self-Directed Learning
Alex Carruthers & Carrie Benbow, Toronto Public Library
This presentation will provide an update on Toronto Public Library’s eLearning initiative, including an overview of our eLearning visioning work, partnerships, and pilot programs using telepresence technology and massive open online courses. TPL has made it a strategic priority to become Toronto’s home for continuous, life-long and self-directed learning.
1B Designing Graphics in PowerPoint
Agnieszka Gorgon, Seneca College
Interested in making your online content more visually engaging? Enter PowerPoint, a powerful yet underused software that can help you build visual elements and edit downloaded content. In this workshop, you will leverage PowerPoint to create infographic elements from scratch, edit vector graphics, and discover formatting tools that that will support your development. BYOD recommended.
1C Using Nearpod as an IL Tool
Matthew Rohweder & Andrea Hall, George Brown College
At George Brown College we teach approximately 900 information literacy classes each year. We are always looking for ways to better engage and connect with students within these classes. Traditionally, our IL classes would combine a slide presentation with live demonstration and hands-on practice. This approach did not lend itself to active participation. It was also difficult to gauge students’ understanding of the research skills and concepts being presented. In an effort to increase student engagement, a number of our librarians have adopted Nearpod as a teaching tool. Nearpod is an interactve learning platform that integrates traditional presentation software with active learning elements to achieve a greater level of engagement and student success. We have also utilized Nearpod in making IL sessions more accessible by integrating principles of Universal Design for Learning. The use of Nearpod has allowed us to better engage students and to gather meaningful feedback on our information literacy instruction. This session will introduce Nearpod and its features, as well as give session attendees the chance to build their own Nearpod presentations.
1D Virtual and Augmented Reality in the Classroom
Namir Ahmed & Karina Nicole, Ryerson University
An introduction to “digital reality technologies” such as the Hololens and HTC Vive. We will discuss strategies for using Augmented Reality and Virtual Reality in the classroom, looking at potential learning outcomes and activities. Attendees will also get the chance to try AR and VR through a participatory exercise.
2A this session has been cancelled as a presenter is part of the ongoing labour action by Ontario Colleges
Accessible eLearning: From Policy to Practice
Zeeshan Mahmood, Seneca College; Anabella Arcaya, Algonquin College; Corinne Abba, George Brown College
What steps do we need to take to create positive and equitable learning experiences for all students? Our goal is to demystify the process of designing accessible learning objects by offering practical, solutions-oriented approaches. Join us for a live testing session and a discussion of accessibility best practices.
2B Open Textbook Creation with Pressbooks
Sally Wilson, Ryerson University
Participants will be introduced to the Pressbooks authoring platform and given an overview of its features. The hands-on portion of the workshop will give participants the opportunity to edit and create content using the Pressbooks software.
2C Articulate Storyline 3 and the User Experience
Anh Lam & Karen Spiers, Seneca College
Looking to improve your eLearning modules using Articulate Storyline 3 with the user experience in mind? Then this workshop is for you! Join us for tips and tricks to increase learner engagement using AS3 with an emphasis on creating meaningful interactions in your course material.
2D Virtual Reality in the Library
Virtual reality has been around for quite some time but the decreasing cost and increasing power of everyday computers have brought the technology into the mainstream. Virtual reality is changing the way that people experience the world, learn new skills, consume media, play games, and communicate. It is attracting technologists, artists, filmmakers, educators–and now libraries!